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The surge 2 review
The surge 2 review





the surge 2 review the surge 2 review

The other issue is that, for most players who give it a go, it won’t be all that challenging either. While interesting enough – the initial suburban setting certainly feels like a slight change of pace – you’ll soon realise that, beyond a handful of new enemies and some cool new gear, there isn’t actually all that much to The Kraken DLC. Once on the boat, you’ll be taken to two areas that make up the Kraken DLC package. That’s fine if more of the same is all you are looking for, and let’s be clear here, this is more of what is already a very good game, but it’s hard to shake the sense of disappointment that Deck13 haven’t been more experimental for what is an enjoyable, but ultimately forgettable expansion.Īvailable to players once they defeat Ezra Shields in the main campaign, the new area can be reached by a boat that will conveniently appear at Port Nixon. Sadly, what we have got is, well, more of the same. The Surge 2’s, Kraken DLC felt like a great opportunity for Deck13 to lean in to those differences, to perhaps push the boat out and try something really new from either a visual or gameplay perspective. Deck13’s sequel was even better it still fell short of the likes of Dark Souls and Bloodborne (most games do), but some new innovations to combat, such as directional parrying and the brilliant limb dismemberment system, helped it stand out from its primary inspiration beyond the usual aesthetic differences. It lacked the polish of From Software’s finest offerings and didn’t do anything particularly new, but it was a solid game in its own right and probably the finest alternative on the market.

the surge 2 review

The Surge was a great sci-fi inspired take on From Software’s now (in)famous, Soul-like template.







The surge 2 review